<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Pixel Art on NV Trends</title><link>https://blogs.nvtrends.com/tags/pixel-art/</link><description>Recent content in Pixel Art on NV Trends</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 10 Sep 2026 05:41:37 +0000</lastBuildDate><atom:link href="https://blogs.nvtrends.com/tags/pixel-art/index.xml" rel="self" type="application/rss+xml"/><item><title>TinyWind: The Pixel Pirate Game with Real Wind Physics</title><link>https://blogs.nvtrends.com/posts/2026/tinywind-pixel-pirate-game-wind-physics/</link><pubDate>Tue, 16 Jun 2026 07:02:02 +0000</pubDate><guid>https://blogs.nvtrends.com/posts/2026/tinywind-pixel-pirate-game-wind-physics/</guid><description>&lt;p&gt;&lt;em&gt;TinyWind&lt;/em&gt; is an open-access, browser-based indie sailing game developed by solo programmer &lt;code&gt;an0therbot&lt;/code&gt; (also known online as &lt;code&gt;tinywind&lt;/code&gt;) that combines minimalist 1-bit retro visuals with a mathematically rigorous 2D vector aerodynamics engine. Rather than relying on standard arcade-style acceleration where pressing a key moves a vessel in an arbitrary direction, the title models authentic fluid dynamics, sail angles, and wind resistance natively inside the client&amp;rsquo;s web browser.&lt;/p&gt;</description></item><item><title>Retro Graphics: How to Create Visuals Like it's 1993</title><link>https://blogs.nvtrends.com/posts/2026/making-graphics-like-1993/</link><pubDate>Wed, 10 Jun 2026 02:30:16 +0000</pubDate><guid>https://blogs.nvtrends.com/posts/2026/making-graphics-like-1993/</guid><description>&lt;p&gt;The year 1993 was a watershed moment for digital visuals. If you were a computer enthusiast in India back then, you likely remember the hum of a CRT monitor and the distinct &amp;ldquo;crunchy&amp;rdquo; look of images that seemed to glow with a limited but vibrant palette. It was the year that &lt;em&gt;Doom&lt;/em&gt; redefined our expectations of 3D spaces and when VGA (Video Graphics Array) became the standard for anyone serious about computing. Today, that aesthetic is seeing a massive resurgence, not just as a nostalgic trip, but as a deliberate design choice in a world saturated with hyper-realistic, high-definition imagery.&lt;/p&gt;</description></item></channel></rss>