<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Development on NV Trends</title><link>https://blogs.nvtrends.com/tags/game-development/</link><description>Recent content in Game Development on NV Trends</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 10 Sep 2026 05:41:37 +0000</lastBuildDate><atom:link href="https://blogs.nvtrends.com/tags/game-development/index.xml" rel="self" type="application/rss+xml"/><item><title>No Man's Sky Cosmos: 10 Years of Procedural Tech</title><link>https://blogs.nvtrends.com/posts/2026/no-mans-sky-cosmos-procedural-tech-review/</link><pubDate>Thu, 10 Sep 2026 04:43:18 +0000</pubDate><guid>https://blogs.nvtrends.com/posts/2026/no-mans-sky-cosmos-procedural-tech-review/</guid><description>&lt;p&gt;When No Man&amp;rsquo;s Sky arrived in August 2016, it was immediately thrust into the center of a historic storm. Hyped for years as a revolutionary, infinitely sprawling sci-fi simulator, the game launched with missing features, shallow loops, and crushing community disappointment. It quickly became the video game industry&amp;rsquo;s cautionary tale of over-promising and under-delivering. Yet ten years later, Sean Murray and his small Guildford-based development studio, Hello Games, have completed what is widely recognized across the global technology landscape as the most audacious turnaround in modern software history.&lt;/p&gt;</description></item><item><title>TinyWind: The Pixel Pirate Game with Real Wind Physics</title><link>https://blogs.nvtrends.com/posts/2026/tinywind-pixel-pirate-game-wind-physics/</link><pubDate>Tue, 16 Jun 2026 07:02:02 +0000</pubDate><guid>https://blogs.nvtrends.com/posts/2026/tinywind-pixel-pirate-game-wind-physics/</guid><description>&lt;p&gt;&lt;em&gt;TinyWind&lt;/em&gt; is an open-access, browser-based indie sailing game developed by solo programmer &lt;code&gt;an0therbot&lt;/code&gt; (also known online as &lt;code&gt;tinywind&lt;/code&gt;) that combines minimalist 1-bit retro visuals with a mathematically rigorous 2D vector aerodynamics engine. Rather than relying on standard arcade-style acceleration where pressing a key moves a vessel in an arbitrary direction, the title models authentic fluid dynamics, sail angles, and wind resistance natively inside the client&amp;rsquo;s web browser.&lt;/p&gt;</description></item><item><title>The Zen of Digital Chores: Firewood Splitting Simulator</title><link>https://blogs.nvtrends.com/posts/2026/zen-firewood-splitting-simulator-vibecoding-tech/</link><pubDate>Mon, 15 Jun 2026 02:27:00 +0000</pubDate><guid>https://blogs.nvtrends.com/posts/2026/zen-firewood-splitting-simulator-vibecoding-tech/</guid><description>&lt;p&gt;In the middle of a high-speed, hyper-automated 2026, the most popular thing on the internet isn&amp;rsquo;t a new AI video generator or a crypto-renaissance token. It is a piece of virtual wood. Specifically, it is the satisfying, crisp, and almost tactile &amp;ldquo;thwack&amp;rdquo; of a virtual axe hitting a digital log. The &amp;ldquo;Firewood Splitting Simulator,&amp;rdquo; a browser-based interactive experience that recently went viral on Hacker News and social media, has captured the collective imagination of the tech world.&lt;/p&gt;</description></item><item><title>Retro Graphics: How to Create Visuals Like it's 1993</title><link>https://blogs.nvtrends.com/posts/2026/making-graphics-like-1993/</link><pubDate>Wed, 10 Jun 2026 02:30:16 +0000</pubDate><guid>https://blogs.nvtrends.com/posts/2026/making-graphics-like-1993/</guid><description>&lt;p&gt;The year 1993 was a watershed moment for digital visuals. If you were a computer enthusiast in India back then, you likely remember the hum of a CRT monitor and the distinct &amp;ldquo;crunchy&amp;rdquo; look of images that seemed to glow with a limited but vibrant palette. It was the year that &lt;em&gt;Doom&lt;/em&gt; redefined our expectations of 3D spaces and when VGA (Video Graphics Array) became the standard for anyone serious about computing. Today, that aesthetic is seeing a massive resurgence, not just as a nostalgic trip, but as a deliberate design choice in a world saturated with hyper-realistic, high-definition imagery.&lt;/p&gt;</description></item></channel></rss>